
The significance of the murky and meagre graphical fidelity is heightened when you consider that the draw distance has been largely reduced for the latest release. Take a moment to look at this screenshot from WRC 8. And, most significantly, the games visuals rival that of those from WRC. Framerate dips occur at the worst possible times, making for a racer that is neither fluid nor fun. For example, texture pop-in is a persistent issue, regardless of track or conditions.

Poor performance plagues this title at every turn, even in light of apparent tweaks to scale back the demand on the Switch. New game modes, new rallies and new racers all pointed to WRC 8 relinquishing its crown in favour of its new and improved counterpart. This would have been very much the case after the release of WRC 8 as, whilst it wasn’t an exceptional title, it was a very solid rally simulator and was the best the Switch had to offer. Arguably, if the formula is right, there’s little need to. With a new release every 18 months or so, it can often be challenging for development houses to make wholesale changes. This is what I meant by pre-Nintendo Switch. Because, for all that Kylotonn and Nacon got right in their last outing, this iteration sees them stagnate and, in some cases, regress back to a state in gaming dated pre-Nintendo Switch.

However, anyone who has played WRC 9 FIA World Rally Championship may hesitate ever so slightly when answering that one. We wouldn’t begrudge anyone of that, would we? Would we?

With the next generation of consoles upon us, it was inevitable that there would be some blowback for owners of the Nintendo Switch.
